Overview
In this post, I am sharing an example of IPC communication with a class using shared memory.
Two processes runs together, and their applications sequentially running. The end of each loop is marked at a shared memory with a “go-flag”. Once the other process see the end-of-the-loop flag, “go-flag”, the process continues the task.
Shared Memory IPC Class
I wrote this class to make the shared memory programming more portable. What you need to do is only to change the struct called “shared_memory_packet. You will see how to use this class in the examples of the next section. You can see the code of “shared_memory_base.h” and “shared_memory_base.cpp” below:
#ifndef SHARED_MEMORY_BASE_H #define SHARED_MEMORY_BASE_H #include <sys/ipc.h> #include <sys/shm.h> #define DEFAULT_KEY_ID 5700 // default key for shared memory class shared_memory_base { struct shared_memory_packet { float analog_input[16]; bool go_flag_second_loop = 1; bool go_flag_first_loop = 1; }; private: key_t key; int shmid = 0; public: shared_memory_base(); ~shared_memory_base(); shared_memory_packet* data; void init(); void change_shared_memory_key(key_t k){key= k;} // only use this function before init void detach_shared_memory(); }; #endif // SHARED_MEMORY_BASE_H
#include "shared_memory_base.h" shared_memory_base::shared_memory_base() { key = ftok("shmfile",DEFAULT_KEY_ID); } shared_memory_base::~shared_memory_base(){ detach_shared_memory(); } void shared_memory_base::init(){ // shmget returns an identifier in shmid shared_memory_packet temp; shmid = shmget(key, sizeof(temp),0666|IPC_CREAT); // shmat to attach to shared memory data = (shared_memory_packet*) shmat(shmid,(void*)0,0); } void shared_memory_base::detach_shared_memory(){ shmdt(data); shmctl(shmid,IPC_RMID,nullptr); }
Ping-pong Sequence between Two Processes
In this example, “first_app.cpp” the number of an integer variable incrementally, and change the “go_flag_second_loop” to be one. In “second_app.cpp” the number of an integer variable is reduced, and change the “go_flag_first_loop” to be one. With this two go_flags two processes run sequencially.
#include <iostream> #include <unistd.h> #include "shared_memory_base.h" using namespace std; int main() { shared_memory_base comm; comm.init(); comm.data->analog_input[0] =0; comm.data->analog_input[8] =0; for (int i=0;i<10;i++){ while( comm.data->go_flag_first_loop != 1); comm.data->analog_input[0] = i; cout << "ai[8]: " << comm.data->analog_input[8] << endl; comm.data->go_flag_second_loop = 1; sleep(1); } cout << "end of the loop!" << endl; comm.detach_shared_memory(); return 0; }
#include <iostream> #include "shared_memory_base.h" using namespace std; int main() { shared_memory_base comm; comm.init(); comm.data->analog_input[0] =0; comm.data->analog_input[8] =0; comm.data->go_flag_first_loop = 1; for (int i=0;i<10;i++){ while( comm.data->go_flag_second_loop != 1); comm.data->analog_input[8] = 1000-i; cout << "ai[0]: " << comm.data->analog_input[0] << endl; comm.data->go_flag_second_loop = 0; } cout << "end of the loop!" << endl; comm.detach_shared_memory(); return 0; }
Result
The figures below shows the execution results of two applications.
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Download and Build the Codes
You can download the entire code and can build the code with the command below:
mkdir build cd build cmake ../shared_memory_example make
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More discussion
Concurrency problem is a very well-known and challenging problem. There are many other nice techniques other than this one. Particularly after C++11, the standard C++ has introduced a nice set of concurrent thread and process running functions. In addition, this example is not the best code for efficient applications.
I found a very good reference explaining Concurrency, Parallelism, Threads, Processes, Async and Sync. For the details, read the article in the link below: